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Sand
no key art on file
Aimbot with loot and player ESP for SAND, built for the extraction loop rather than a deathmatch.
Money-back guarantee within 12 hours after purchase with a valid reason (not just "I want my money back").
The complete client: no feature gated by tier
Aimbot, full ESP, recoil control and spoofer
Member console: license status, HWID and time
Config sharing, community channel and changelog
Support tickets with written replies
A lock you tune, with the checks a raid needs.
FOV and smoothing set per weapon
Bone selection: head, chest or nearest
Visibility and distance checks before it fires
Aim-key hold or always-on
Raiders, AI and the loot worth the risk.
Player ESP: box, skeleton, name, health, distance
AI and raider markers with a team filter
Loot, container and stash ESP
Extraction and objective markers
Distance readout on every contact
Recoil, spread and sway pulled down per weapon.
No-recoil with a strength slider
No-spread and reduced sway
Per-weapon recoil profiles
Optional legit-safe scaling
Awareness and the safety layer around a session.
Admin and spectator-list warnings
Streamproof rendering
Config save, load and share
Anti-cheat
SAND's protection is server-side and shifts between raids, so we track this client's live state on its row instead of promising a status it cannot keep. No build stays undetected for good. When the anti-cheat updates, this client goes down until it is rebuilt, and that state shows on its row before you can inject.
Spoofer
Included with the license. Run it before the loader, every session.
Updates
Rebuilt after each game or anti-cheat update. Rebuilds are announced in the Discord before they land here.
Windows 10 or 11, 64-bit.
One machine per license, bound to your hardware ID.
Spoofer included. Run it before each session.
The loader runs per session from the console.
A connection is needed so the license can be validated.
Purchase
Checkout runs on a PCI-compliant processor. Card details never reach our servers.
Deliver
Your key is emailed to you when your payment clears, and waiting at /claim if the mail does not arrive.
Inject
Spoof your HWID, run the loader, launch the game. Every feature is toggled from the in-game menu.
Detection status is posted at the top of this page and on the status page, updated the moment it changes. If the client carries risk it is pulled and marked down before you can inject.
Yes. A hardware spoofer ships with the license. Run it before the loader to clean your HWID. No separate purchase.
Your key is emailed to the address on your order the moment your payment clears. If it has not arrived, check spam, then collect it at /claim with that same email and the order reference from your receipt. Support can hand it over if neither works.
Yes. Redeem any further license against the active one and the remaining time is extended.
Detection state is data here, not sales copy.
No build stays undetected for good.
Our own anti-cheat row above says so. The FAQ lists where every other promise stops.
The refund window is in writing.
The reviews are members' words.
Read them in full. A Verified badge appears only where we can tie the review to an order.
The footage is a capture, not a render.
Watch the showcase clip. It plays silent because the recording has no audio track.
Your key is emailed to you when your payment clears, and waiting at /claim if the mail does not arrive.
HWID-locked licenses: your key cannot be shared, stolen or resold against you
Money-back guarantee: the refund policy page carries the terms
Member console with optional two-factor authentication
What it looks like running
Support
A key that never arrived, a client that will not inject, a rebuild taking longer than announced: this is who answers, and where.
Where to look next